What is a Raid?
-A raid is the conquest of taking over a structure of any kind owned by a certain group of people. In the gaming world, clans or any other forms take the roles of attacker and defender. Their allies are welcomed to these raids but this is only optional. Both sides fight according to the unofficial community-agreed rules as explained below. Here are these rules:
1. The map must be raidable and fair to both sides and loadouts must apply to all persons, regardless of appearance.
2. The only time a player may be kicked is that the player shows signs of inactivity. After a period of time, that player may be kicked if he or she does not return.
3. Both teams must have at least three people and must maintain these numbers at all times. If a team has less, they are allowed at most five minutes to find a replacement player or be forced to forfeit to the opposing team. Note: This rule is not always in effect.
4. If any lag or other network problems occur NATURALLY, the raid does NOT count. However, the defending team will retain ownership of the structure.
5. The attacking team must hold the structure for the agreed amount of time. There must be more attackers than defenders in order to obtain structure control.
6. All players must respawn in the same location. This location must not be a place for constant spawn-killing to occur. If spawn-killing occur by either side except when rescuing members, victory will go to the opposition.
7. No mods of any kind allowed. This will greatly adjust the fairness between both teams.
8. Any active player must NOT be kicked by the host. Doing so will cause the attacking team to win the game. This also applies even if the base is unclaimed and if the host kicks before the set time to claim the base is up.
9. No power-ups, leader traits, or any other enhancements.
10. Only Free-For-All game types must be used.
11. All guests are forbidden to participate in the raids.
12. If the defending team loses the structure, they cannot use it again against the winning team. That structure may be reclaimed if the winning team agrees to another raid.
13. Unexpected events can occur at anytime. If a team is on a structure considered raidable, attackers can force the defenders into a raid.
1. The map must be raidable and fair to both sides and loadouts must apply to all persons, regardless of appearance.
2. The only time a player may be kicked is that the player shows signs of inactivity. After a period of time, that player may be kicked if he or she does not return.
3. Both teams must have at least three people and must maintain these numbers at all times. If a team has less, they are allowed at most five minutes to find a replacement player or be forced to forfeit to the opposing team. Note: This rule is not always in effect.
4. If any lag or other network problems occur NATURALLY, the raid does NOT count. However, the defending team will retain ownership of the structure.
5. The attacking team must hold the structure for the agreed amount of time. There must be more attackers than defenders in order to obtain structure control.
6. All players must respawn in the same location. This location must not be a place for constant spawn-killing to occur. If spawn-killing occur by either side except when rescuing members, victory will go to the opposition.
7. No mods of any kind allowed. This will greatly adjust the fairness between both teams.
8. Any active player must NOT be kicked by the host. Doing so will cause the attacking team to win the game. This also applies even if the base is unclaimed and if the host kicks before the set time to claim the base is up.
9. No power-ups, leader traits, or any other enhancements.
10. Only Free-For-All game types must be used.
11. All guests are forbidden to participate in the raids.
12. If the defending team loses the structure, they cannot use it again against the winning team. That structure may be reclaimed if the winning team agrees to another raid.
13. Unexpected events can occur at anytime. If a team is on a structure considered raidable, attackers can force the defenders into a raid.
Victory Conditions
Attackers-Any active player is kicked by the host.
-Stays in the structure for the agreed time limit. -The defending team fails to find a replacement player after five minutes while having less than three players. -If no time limit, held the structure for the longest time. |
Defenders-The attacking team surrenders and/or retreats.
-The attacking team fails to find a replacement player after five minutes while having less than three players. -If no time limit, held the structure for the longest time. -Sudden lag or other network problems occur naturally. Note: This TECHNICALLY does not count as a victory but the defenders will still retain ownership of the structure. |